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Gemcraft labyrinth walkthrough
Gemcraft labyrinth walkthrough




When I play all armored endurance, I get 3 areas set up: I did this for the first time on H11, and ended up with a total multiplier of 7583. For example, it takes about 4-6 grade 19s in a shrine to kill off a monster with 3 billion HP, so save yourself the trouble. Get your amulets done early on in the battle.Remember: Don't summon after round 160 or so.Put a blue/purple trap before your YOL trap until you're comfortable that your YOL can kill anything (grade 20-21 or so).The nice thing about this is that the max natural creep HP stays at 3.33 billion for the rest of the game. Do not summon after 160 or so, since the natural HP of the creeps quickly starts to climb to 3.33 billion. You make a huge profit by doing this, since the giants are worth so much per kill. For me, it was 1 gem grade per 10 waves, so 1-10 is a grade 1 gem, 11-20 is grade 2, etc. The second key is to use Giants Only and summon as many as you can handle each wave while you're still setting up. You'll have to 8x-Amp a single tower for a while before you have a high enough gem, but once your YOL gem is about grade 12 or 13 you can put it in front of the entrance and instantly fill your mana bar with dead monsters. The first key is to get a gem that is Yellow-Orange-Lime. I'll re-paste the mini-guide I posted on JIG here: It's not that hard once you have it set up right. Angering to the limit of what you can keep contained FTW.I was one of the first people to beat endurance mode (level 1337) on Armor Games' leaderboards. (tl dr: start with 4xGiants and banishment settings on an even easier map like H13, build up to a G12 lime-yellow ASAP, then set up a lime-orange mana trap so you can clone enough G22s to make a G30+ and some G28s or G29s for amps. The other Endurance-helping Premium skills (violent explosion, magnify, deadly traps, maybe powerful shrines) can wait until you’re level 250+.īeyond that, () by Gremlion on the AG forums is a nice introduction to Endurance runs. Resonance and Replenish are a little less critical than some other skills, but still a good buy (especially once Focus starts costing 20+ points per rank). Mana gain mastery is really the only other “mastery” skill worth having in Endurance (for the manafarm trap). Dual and/or Triple mastery are nice albeit smaller bonuses. Ritual is good once you have a thousand or so battle amulets and 70+ ranks of Focus.

gemcraft labyrinth walkthrough

High focus helps you start with a stronger gem and increase your pool size faster later. With enemies bunched up, maxed Chain mastery is slightly better than maxed Recharge. Maxed Critical mastery gives a damage boost on par with 50+ ranks of Resonance, and is a heckuvalot cheaper. 20% less mana per manapool times thousands of manapools = faster buildup. Helps _so_ much when you can be spending a half-trillion mana on gems in one endurance battle. It’s another 8000+ starting mana to work with, once you manapool enough to hold it all (move mouse over it and hit X).

gemcraft labyrinth walkthrough

Though you might not be able to afford all of these at the moment, these are my personal skill priorities: I personally like shrines as it allows me to overanger by a much larger proportion to let me gain mana and higher grade ranks at a much faster rate. Amplify are also very nice as amp towers can give a sizable boost to your towers and traps. A big one and almost a must is actually wild gem as it lets you sell the gem for a big boost of mana allowing you start with a higher grade gem and let to anger more without getting overrun thus giving you more mana in the long run. Focus/Ritual, flexibility helps you spend less time making an alchemic lab of tower to store gem upgrades. Conversely with higher armor option, the enemies’ armor grows percentage wise and will go so high that the amount of armor you take off per second (taking in account of increase rate of fire) will be extremely small compared to the armor of the monster (which can go up to 100 M if you are wondering).įorge is essential to reduce the cost of creating gem especially higher rank ones. Without higher armor optional, the damage that your gems will do will make the armor laughable.

gemcraft labyrinth walkthrough

You don’t really need purples for endurance.






Gemcraft labyrinth walkthrough